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 Hajime's Abilities

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:[Reichi]:

:[Reichi]:


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PostSubject: Hajime's Abilities   Hajime's Abilities Icon_minitimeFri Apr 09, 2010 4:01 pm

Name and Rank: Hajime | Jounin [Village Leader]


Name: Flash Step
Type: Ninjutsu
Rank: B
Element Affinity: none
Description:
An advanced skill utilized by the leader of the Hidden Waterfall. This skill allows for Hajime to vanish from sight by traveling at high speeds. This skill can still be countered by any ninja who can see his movements or who are smart enough to simply jump back at a fast enough speed that the relative speed he is moving is slower than his actual speed. Most ninja will fail to do either of these, in not knowing what to do next. But for those who do, this technique can be seen through and in thus countered. This high speed movement can only last in short bursts, however, as Hajime generally cannot tell what's going on in the environment around him when he attacks as such. Hence the name, Flash Step. But because of this, the technique does not cause much of a drain on the user, and is used in rapid succession in that manner.

Name: Chakra of Fear
Type: Genjutsu
Rank: A
Element Affinity: none
Description:
Hajime has such a dark chakra, that just by seeing it most ninja will tremble in fear. This Genjutsu skill allows for Hajime to send them into a state of shock in which they are conscious, but unable to move. This state only lasts for a few seconds, but is one of the best ways for Hajime to completely obliterate his foes. This skill only ever works on a ninja or being once, however.

Name: One-Thousand Constraints
Type: Ninjutsu
Rank: A
Element Affinity: none
Description:
A highly advanced ninjutsu that allows for Hajime to envelope his target in restraints by using a nearby water source, to form bindings that whip out and latch onto the target. These bindings will then force them down onto the water's surface, where the restraints will hold that being still for as long as possible.

Name: Water Collision Destruction
Type: Ninjutsu
Rank: B
Element Affinity: Water
Description:
Suishouha is a Ninjutsu technique utilizing the Water Element. The user does a string of hand seals which then causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.

Name: Water Wave Hand
Type: Ninjutsu
Rank: C
Element Affinity: Water
Description:
Suihashu is a Ninjutsu technique utilizing the Water Element. Yamato will raise his hand into the air and emit a continuous jet of water to disrupt his opponent's attacks. Due to the nature of water, this attack works especially well against smoke based jutsu.

Name: Waterfall Basin
Type: Ninjutsu
Rank: C
Element Affinity: Water
Description:
Takitsubo no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja will do the necessary hand seals to create a large volume of water. This allowed him to form a large waterfall which now masks the main entrance to the village.

Name: Grand Waterfall Technique
Type: Ninjutsu
Rank: A
Element Affinity: Water
Description:
Daibakufu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.

Name: Water Dragon Whip
Type: Ninjutsu
Rank: B
Element Affinity: Water
Description:
Suiryuuben is a Ninjutsu technique utilizing the Water Element. To utilize this technique, Shizuku will first be under the influence of Yomi's evil medically enhanced chakra. This will grant him Water chakra, which he will use to generate a whirling sphere of water. This sphere can then emit whips of water, which can seek out and impale his target.

Name: Tornado of Water
Type: Ninjutsu
Rank: C
Element Affinity: Water
Description:
Mizu no Tatsumaki is a Ninjutsu technique that utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious.

Name: Soul Bearing Technique
Type: Ninjutsu
Rank: S
Element Affinity: none
Description:
A highly advanced ninjutsu utilized by the leader of the Hidden Waterfall. This skill allows for that man to bring a spirit or creature out of it's physical form and then seal it into an urn or another artifact, using the Ritual Sealing skill. This skill requires hours of concentration, and more chakra than most living beings will have to offer. But using it, he has the ability to seal Biju.

First, the biju must be set within a transcribed transmutation circle that is drawn out in the user's blood. Then, with the help of at least six people, who are within specific placement on the outline of the transmutation circle, the user can draw chakras from their bodies and use it to help pull the Biju from its body. Then, using the Ritual Sealing skill, he will place the spirit into an artifact that is strong enough to hold that being's form.

Hajime can also use this skill to bring a Biju from out of a Jinchuuriki or artifacts in which he has sealed these creatures within.

Name: Ritual Sealing
Type: Ninjutsu
Rank: S
Element Affinity: none
Description:
A technique that requires great concentration, this skill allows Hajime to place the spirit and chakras of a Bijuu, or tailed beast, into a host. This host may be, and in most cases will be, an artifact or an urn that has been crafted specifically in design to hold these beasts. But, they may also be placed in unborn children. The transfer to hold these beasts in humans, however, is so costly on the host that it must be done on an unborn child so that the mother may also give her life-force in order to save her child. However, the mother must be willing to give up her life in order for this process to work. Otherwise, both the mother and child will die and the spirit will be released.

Name: Sonic Force
Type: Taijutsu
Rank: A
Element Affinity: none
Description:
Hajime, being a master of speed, can utilize this skill when moving at his fastest movements. With a rotational sword-strike as well as being used in combination of Hajime's Flash Step, his attacks are backed by such force that they have an actual sonic boom following them. This force is enough to topple trees and send opponents flying.

Name: Heavy Legs
Type: Taijutsu
Rank: B
Element Affinity: none
Description:
Hajime has learned to use his legs to the best of his ability. With a single diagonal upward or downward kick, he can either send an opponent flying or slam them into the ground. The force of these quick kicks being more than enough to push a full-sized sumo-wrestler near ten yards away.

Name: Concussion
Type: Taijutsu
Rank: B
Element Affinity: none
Description:
A straight punch to the chest that deals concussive damage to the enemy. A single hit alone is more than enough to break ribs and cause massive bruising. In some cases it will knock the wind out of the target, or even send them into a state of unconsciousness.

Name: Swift Strike
Type: Taijutsu
Rank: B
Element Affinity: none
Description:
For most swordsmen, this is a simple skill that allows them to increase the speed of their attack by using the pressure that the sheathe withholds when pulling out their sword. For Hajime, he can pull his sword out with such speed and strength that he could cleanly cut through a tree, or use the hilt of his blade to break through a wall. Against an enemy, this skill could knock them off their feet and send them into the ceiling.

Name: Corner Wrapping
Type: Taijutsu
Rank: C
Element Affinity: none
Description:
An excellent skill utilizing the chain and wakizashi combo. He can actually aim in a particular direction and pull back on the blade after it passes an object. The sudden tug will force the weapon to change direction and even strike targets from angles that would otherwise be unreachable.
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